Arcade Mechanics Reference

Arcade Mechanics Reference

This page summarizes gameplay systems in plain language for indexing and review.

Core Loop

  • Player movement and firing in a continuous survival session.
  • Enemy waves with scaling pressure over time.
  • Boss encounters on a timed schedule.

Boss Timing Model

Boss encounters are time-based rather than level-gated. The intended model is one boss every 5 minutes, with every third boss treated as an elite encounter.

Collision Rules

  • Projectile collision handling supports cancellation logic by bullet type.
  • Special projectile classes may be excluded from cancellation depending on rule set.
  • Damage application is validated against player and enemy hit events.

Related Pages

External Reading