Arcade Mechanics Reference
This page summarizes gameplay systems in plain language for indexing and review.
Core Loop
- Player movement and firing in a continuous survival session.
- Enemy waves with scaling pressure over time.
- Boss encounters on a timed schedule.
Boss Timing Model
Boss encounters are time-based rather than level-gated. The intended model is one boss every 5 minutes, with every third boss treated as an elite encounter.
Collision Rules
- Projectile collision handling supports cancellation logic by bullet type.
- Special projectile classes may be excluded from cancellation depending on rule set.
- Damage application is validated against player and enemy hit events.